Luke Harris XR

Tech  Art   AI  XR  Info
Treat this site as a collection of technical developments and workflows in the realm of digital and technical art. Something to that effect.

Geo-located AR with webXR



Project: "Ultra-Native Beast Sentinel" – AR public artwork for Botanica 2023 (collaboration with Keemon Williams )

Technical Pipeline:
  • 3D scanned original sculpture remodeled & animated in VR
  • Created site-specific digital twin using NeRF-generated 3D point clouds for accurate virtual scale representation
  • Deployed via web-based AR (browser accessible) – no app install required

Impact & Reach:
  • 25,000+ impressions during exhibition
  • Enabled public interaction through personal mobile devices

Key Learnings:
  • Sole technical lead: handled end-to-end development, from NeRF processing to AR deployment
  • Onsite support provided invaluable UX insights (public interaction patterns, activation methods)
  • Developed first-of-its-kind maintenance manual for virtual artworks

It proved that complex AR experiences can be both accessible (web-based) and scalable – while demonstrating how digital twins and 3D scanning can bridge physical and virtual art.
   
  
Project Details
Botanica events page
Artist’s videos


VR modeling / VR animation / shader + scale test / platform + site test