Luke Harris XR

Tech  Art   AI  XR  Info
Treat this site as a collection of technical developments and workflows in the realm of digital and technical art. Something to that effect.

AI mocap / Edutech AR


During my tenure at TAFE NSW , I spearheaded an innovative XR project exploring AI-driven motion capture solutions for augmented reality applications. Leveraging video-based tools like move.ai & plask.ai , I extracted motion data from short (10-second) video clips, overcoming processing limitations by seamlessly blending the animations using procedural animation techniques in Houdini.

The processed motion data was then retargeted onto custom 3D models and integrated into a WebAR environment using Zappar Matterport enabling users to visualize the animations in real-time via their smartphones. The prototype was designed as an interactive fitness assistant, demonstrating proper gym equipment usage and posture correction without relying on traditional video tutorials—offering a more dynamic, 3D spatial learning experience.

While the project remained in the prototyping phase, it showcased the potential of AI motion capture, procedural animation, and WebAR in creating accessible, immersive training tools. This approach could be expanded into enterprise training, remote coaching, or even physiotherapy applications, highlighting the intersection of XR, AI, and real-world utility.