VR prototyping
Project: Developed an end-to-end VR-to-fabrication pipeline for artwall surfaces and parametric lighting systems.
- This VR Surface Treatment Systemcreated virtual marking tools in VR thattranslated directly to CNC machining workflows.
- Parametric Lighting Design procedurally generatived PLA light shades, to be printed using a robotic 3D printer
Established a realtime rendering pipeline in Unreal Engine that:
- Delivered cinematic-quality visuals with ray-traced reflections/refractions
- Achieved 600-frame renders in 30 minutes (vs. traditional 1min/frame offline rendering)
- Maintained perfect visual accuracy for fabrication previews
Impact:
- Reduced iteration time from days to hours for design validation
- Created a seamless bridge between digital creation and physical manufacturing
- Proved realtime engines can replace traditional rendering for technical visualization
This workflow represents the future of technical artistry - where design iteration, visualization, and fabrication speak the same language in real-time. The speed/quality ratio achieved here changes what's possible in digital manufacturing pipelines.
Project Details
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