Luke Harris XR

Tech  Art   AI  XR  Info
Treat this site as a collection of technical developments and workflows in the realm of digital and technical art. Something to that effect.

VR prototyping


Project: Developed an end-to-end VR-to-fabrication pipeline for artwall surfaces and parametric lighting systems.

  1. This VR Surface Treatment Systemcreated virtual marking tools in VR thattranslated directly to CNC machining workflows.
  2. Parametric Lighting Design procedurally generatived PLA light shades, to be printed using a robotic 3D printer


Established a realtime rendering pipeline in Unreal Engine that:

  • Delivered cinematic-quality visuals with ray-traced reflections/refractions
  • Achieved 600-frame renders in 30 minutes (vs. traditional 1min/frame offline rendering)
  • Maintained perfect visual accuracy for fabrication previews

Impact:
  • Reduced iteration time from days to hours for design validation
  • Created a seamless bridge between digital creation and physical manufacturing
  • Proved realtime engines can replace traditional rendering for technical visualization

This workflow represents the future of technical artistry - where design iteration, visualization, and fabrication speak the same language in real-time. The speed/quality ratio achieved here changes what's possible in digital manufacturing pipelines.
   
  
Project Details
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